One of the D&D-style games that's available to play is something called Mutant and Masterminds. Instead of the fantasy world of elves and dwarfs, Mutants and Masterminds is more of a comic book setting. You are free to create whatever kind of superhero you'd like, and there's plenty of options to make that character work within the rules. I've come up with what I think would be a neat character idea and I'll share it with you.
Name: Darren Buleski
Hero Name: Crisis
Powers: Anything that he is touching with both hands will automatically explode in the space between his left and right hand. He is immune to his own explosions, and depending on the number of fingers he has on something determine the size of the blast. For example, placing both of his pinkies on the hinges of a door will create a precision blast cutting the door open. Placing both his thumbs close together on a steel plate will form a shape charge, destroying whatever's behind the steel but leaving the plate intact.
Origin: Darren Buleski worked on the MC252 oil rig in the Gulf of Mexico when disaster struck. A violent tremor bent the drill and sent oil spewing everywhere. In a moment of panic Darren ran over to the leak site and futilely pressed his hands against the pipe. Before he knew what had happened he was surrounded in a ball of flame that raced across the entire rig, killing men and destroying equipment. The rig collapsed into the water and Darren clung to an empty barrel for buoyancy. He drifted for two days until he was picked up by a coastguard ship looking for survivors. He was the only one who made it off the rig alive. Unsure of what exactly happened, he claimed his memory was gone in regards to the disaster on the rig, and he was sent home after he was cleared medically. Overwhelmed with guilt for the disaster he had caused, he locked himself away in his farmhouse where he would sneak out at night to test his new found powers on bails of hay. Trying to bury the guilt he felt, he tried to give back to the world as the superhero "Crisis". He worked with metallurgical engineers to develop a flexible suit that was light weight and bullet proof, and that would not be damaged by his blasts. In this way he was able to charge headlong into conflicts with criminals without fear of being shot and killed. He would avoid killing the criminals, and would often employ his explosive power to blow the guns up in their hands, or destroy the engine in their getaway car. Once, in a moment of rage, he wrestled with a villain, careful to always keep one hand off at all times. After being struck in the head, Crisis spun around and inadvertently placed both hands on the victim's head. He continued to work with the engineers to develop gloves that would remain sealed until a mental command was issued and gaps along the palm side of the gloves would open so his power could be unleashed.
Enemies: Darren is often hounded by a journalist named Cliff Gregoria who claims he knows about Darren's involvement with the Gulf of Mexico oil spill. As it turns out, Cliff is the super villain "Recall". Recall is capable of stopping time for everyone and everything around him at will for several seconds, so long as his eyes remain open. He can turn the power on and off, but if he should blink or close his eyes while his power is active it will shut off. Knowing this, he wears a grotesque mask that pries his eyes open and shields them in tiny orbs that keep them moisturized. He appears to teleport short distances when Crisis is fighting him. This makes it impossible for Crisis to setup proper traps and explosions when Recall's movements are chaotic and impossible to track. Darren has learned that Recall's brain and power cannot decipher his eyes being closed from any other form of artificial blindness. As a result, Crisis often carries with him several flash bang grenades to temporarily disable Recall's power.
Yup, that's all I've got.
I could stat him out for you if you like... :P
ReplyDelete"So you think you're a Superstar?
ReplyDeleteWell, right you are."
Random thought.